FIGHT CYCLES

I bet you wish you had one

Instructions:
You are a Fightcycler. Your Fightcycle will leave a colored Fighttrail behind it. By intersecting your own Fighttrail, you will remove Fightchunks from the Fightboard. These Fightchunks turn black, showing that there is no Fightboard there. If you run into a missing Fightchunk of Fightboard, the boundaries of the Fightboard, or are caught in a Fightshape your opponent makes, you die. Your opponent(s) will suffer a similar Fightfate if they do likewise.

Green event Fightmarkers cover the Fightboard. Some will cause deadly Fightscorpions to crawl on the Fightboard. DO NOT GET HIT BY FIGHTSCORPIONS. Some will cause an Awesome Possum to leave additional Fightholes on the board. Some will cause Wallace the FightWalrus to spit Fightbees at you. DO NOT GET HIT BY FIGHTBEES. Some will cause Fightpatches of Fightice to Fightform, making Fightmaneuvers tricky. APPROACH FIGHTICE WITH CAUTION.

To be a Fightcycler is to know combat without end. There is no means by which to truly win: you must continue to Fightcycle your opponent until one of you Fightconcedes or drops from Fightxhaustion. Such is the Fightlife and Fightdeath of a Fightcycling Fightwarrior! CONTINUE TO FIGHTCYCLE UNTIL FIGHTDEFEAT IS FIGHTCONCEDED. Below, your color-coded Fightscore is kept, indicating the number of times you have Fightsploded. Strive to keep your Fightscore low, lest you face humiliation at the hands of your Fightpeers. YOUR FIGHTDEATHS ARE RECORDED BELOW. You now know how to play Fightcycles.


Controls
Below are the controls for multiplayer Fightcycling. The top and bottom keys speed up and slow down your Fightcycle, respectively, while the left and right keys turn your Fightcycle in that direction. The keys for each player are displayed below, and color coded to the Fightcycle. (Except for white, which is color coded as black)





Source Code