 |
Presenter: |
Neil Bledsoe |
| Title: |
Concurrency Issues, Motor and Servo Control, and Obstacle
Avoidance in Robotics |
| Presentation: | Wed 4 Apr, 4:30pm, MCRey 317 |
| Abstract: |
This project explores issues related to communication
between separate control modules of the TinkerTrike robot
and also explores any concurrency issues involved therein.
This project is also a module itself which acts as the
brainstem of the robot - in particular, the module associated
with this project communicates higher-order functions, such as
following paths, to the robot's motors and servos. Finally,
this project explores obstacle avoidance with limited-distance
range finders. |
| Advisor: |
Dr. Gabriel Ferrer |
| |
 |
Presenter: |
Jeremy Crosmer |
| Title: |
Counting Mazes |
| Presentation: | Wed 4 Apr, 3:00pm, MCRey 317 |
| Abstract: |
This project consists entirely of the student's constructs
which are independent of outside resources. The main goal of
the project is to establish a text-book style study of mazes.
In this study, the concept of a simple-path maze is stated in
precise mathematical terms, and then a number of different
ways to count mazes is developed from this defined concept.
These counting methods involve both rough estimates for a
general square maze and precise answers for more specific
cases. |
| Advisor: |
Dr. David Sutherland |
| |
 |
Presenter: |
Ian Hill |
| Title: |
Algorithm for Detecting Humans Using Motion Detection and
Template Images |
| Presentation: | Thu 5 Apr, 3:00pm, MCRey 317 |
| Abstract: |
An algorithm for finding humans in a video stream is
described. The algorithm first attempts to segment areas of the
video that possibly contain humans by using a motion-detecting
visual filter. It then tries to match the 'area of interest'
found by the filter to generate template images, bitmaps
which represent the average intensity and importance of
pixels over many pictures of a specific feature (e.g. face
templates, body templates). The algorithm then creates a
heuristic value for the human content of the segmented
area—based on the difference in intensity at every pixel
as well as the pixel's corresponding weight—and judges
the presence or absence of a human by it. This algorithm
is intended to find humans with a robot-mounted camera for
the purpose of delivering messages. The robot is employed
on a particular floor of a university building consisting
primarily of hallways and offices. The algorithm assumes
many of the conditions of the specific task and environment:
lighting values, faces of residents and the ability to stop
for observation. The algorithm is thus primarily engineered
for these particular conditions, but with the intent of
incrementally evolving it for more general use in other tasks
and environments. |
| Advisor: |
Dr. Gabriel Ferrer |
| |
 |
Presenter: |
Samuel Hwang |
| Title: |
Game Theoretic Analysis of the U.S.-North Korea
Relations |
| Presentation: | Wed 4 Apr, 3:30pm, MCRey 317 |
| Abstract: |
North Korea's repeated provocations have threatened
the political stability of Northeast Asia and consequently
the normalization of the U.S.-North Korea relations have
been delayed. In this presentation North Korea's repeated
provocations will be analyzed in the context of a game
theoretic model, Asymmetric Deterrence Model (ADM). Also,
suggestions for future policies of the U.S. towards North
Korea are made using the ADM, including how the U.S. should
capitalize the Six Party Talk. |
| Advisor: |
Dr. Duff Campbell |
| |
 |
Presenter: |
Lee Kaufman |
| Title: |
A Map Subsystem for a Messenger Robot |
| Presentation: | Thu 5 Apr, 3:30pm, MCRey 317 |
| Abstract: |
For my Senior Project I implemented the Map system of
the joint Messenger Robot project. The job of the Map system
is to find a path between the Robot's current position given
by the Localization unit and its destination. Then send an
instruction to the Controller Unit that can move the Robot.
The map allows the robot to search all of the rooms in the
map in an attempt to locate a target human. |
| Advisor: |
Dr. Carl Burch |
| |
 |
Presenter: |
Jared Keahey |
| Title: |
Localization for a Tricycle Gear Robot |
| Presentation: | Wed 4 Apr, 4:00pm, MCRey 317 |
| Abstract: |
This project explores the challenges of implementing a
Localization module to allow the Hendrix College Computer
Science Department's robot to estimate its location as
it moves. There are two main components of the module.
The first is a system that uses estimation functions, derived
from empirical data, that are based on the relationship
observed between the commands issued and the resulting heading
and distance traveled. The second uses two light sensors
that read alternating black and white patterns on the rear
wheels to estimate distance traveled and resulting heading.
The presentation will examine the synthesis of these two
components as well as the robot itself in detail. |
| Advisor: |
Dr. Carl Burch |
| |
 |
Presenter: |
Thomas Przybylinski |
| Title: |
Category Theory and Sequential Machines |
| Presentation: | Thu 5 Apr, 4:00pm, MCRey 317 |
| Abstract: |
Category Theory is novel approach to mathematics that
concentrates on the relationships between mathematical
objects. We will use this theory to analyze several properties
and components of a simple theoretical computer known as
a sequential machine. This will allow us to describe one
machine's properties in terms of maps to and from other
sequential machines and will give allow us to gain a different
insight into these properties. |
| Advisors: |
Dr. Ze'ev Barel and W. Dwayne Collins |
| |
 |
Presenter: |
Russel Reed |
| Title: |
Intelligent Manipulation of Video Game Audio
|
| Presentation: | Thu 5 Apr, 4:30pm, MCRey 317 |
| Abstract: |
Video games and video game music are two inseparable
concepts. In the vast majority of cases, the music is an
immediate reaction to some change in the state of the game.
This project explores the potential for a game in which the
soundtrack suggests the actions of the player, instead of
the other way around. Through artificial intelligence,
a soundtrack can be modified in anticipation of actions
based on the player's past actions in a similar situation.
The project explores two possible implementations of such an
intelligent system. |
| Advisor: |
Dr. W. Dwayne Collins |
| |
 |
Presenter: |
Tony Schraml |
| Title: |
Shuffles of Partially Ordered Sets |
| Presentation: | Wed 4 Apr, 5:00pm, MCRey 317 |
| Abstract: |
This project strives to identify structural characteristics
of the poset of shuffles as described by Richard Stanley and
Curtis Greene. The characteristics are then used to help
construct an isomorphic relation and several automorphism
groups. From this construction, several theorems are proposed
generalizing automorphism group construction for posets of
shuffles. |
| Advisor: |
Dr. David Sutherland |