Due: 2:00pm, Thursday, September 10. Value: 30 pts. Submit your saved file using the Sauron Submission System. [instructions]
Write a program that displays a turtle that starts from the center of the screen and walks randomly for 100 steps. Each step, the turtle should repeatedly go forward 5 pixels, then turn randomly, then go forward another 5 pixels, and so forth. Each random turn should be chosen randomly between −180 and 180 degrees.
Below is a program that may serve as a useful starting point: It guides a turtle around in a circle.
public class DizzyTurtle extends TurtleProgram {
public void run() {
Turtle dizzy;
dizzy = new Turtle(95, 50);
while(true) {
dizzy.forward(10);
dizzy.right(11.537);
}
}
}
In your program, you'll want some way to generate random numbers
for each turn. To select your random numbers, you should
use the Random class, which allows you to retrieve a
sequence of random values between 0 and 1. This class is in the
java.util package, so you will need to add the following
line into imports
, after the
line.import turtles.*;
import java.util.*;
The Random class has constructors and methods just like the Turtle and Color classes. The relevant documentation for Random is as follows.
Random()(Constructor) Constructs a new random sequence from which numbers can be drawn.
double nextDouble()Returns the next random value in this sequence. This value will be between 0 and 1.
Note that the random numbers created by nextDouble are between 0 and 1. However, you want random numbers between −180 and 180. You can multiply nextDouble's returned number in order to extend its range to between 0 and 360, and then you can subtract 180 to translate the range to between −180 and 180.